Episode 62 - Sub-Systems vs. Unified Mechanics
This week Vince & Travis are breaking down one of their crunchiest subjects ever - sub-systems in design vs. unified mechanics. Some games rely on bespoke individual systems to resolve everything, different systems to build a thing, attack a thing, do a thing, other games use a singular unified system to do everything. Which is better? Is there a better? Why is better? All of this and less will be answered within.